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Post by Matrix on Jun 21, 2009 16:43:52 GMT -5
Each new character starts out with one power. They have to pick from theses powers, no exceptions.
Shape shifting:(pick one) wolf deer/moose cat/dog cougar any songbird or hawk
Element:(pick one) Fire-can create small flames and can withstand great temperatures. But when playing with fire they can be burned.
Water-can heal themselves but makes them tired.
Air-can control the wind, if they go overboard they can get seriously hurt.
Earth-can make some small and medium things grow. Attempt any big things and the plants will not listen and you will lose control.
The staff decide if you are going overboard on your beginner powers. If they say your character sustains and injury than you do.
To get more powers you must go to the lake and ask for them. Staff can deny an request if it is to outrageous.
Powers that are not allowed: Being invincible thats about it for now but may add some more later.
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